key insights
- Employee upskilling pays dividends for an organisation
- Employee learning should be self-managed
- Keep staff moving within an organisation - a change is as good
as a rest
- Make workplaces fun!
For employees, every extra skill they can master makes them more
employable. For the employer, though, it can be a challenge to get
training and development right.
It's worth the effort. In 2004, Starbucks spent more on training
and recruitment than on advertising. It understood that customer
experience and positive word of mouth would do more for the brand
than lots of ads. And in New Zealand, a Hays survey in January 2006
showed that training and development is the second most important
thing potential hires look for in a company.
But it's not just about how much money you can throw at it.
Wellington-based technology company Squiz New Zealand looks for
staff who are fast learners, and lets them manage their own
learning process in solving real client problems.
Training can either be a huge chore, or a source of creativity
and productivity. The key difference lies in whether the training
personally resonates with people, or is just about the company. The
ideal situation is where the company's needs are met by employees
meeting their own needs.
Resources
Books
Get Weird! 101 Innovative Ways to Make Your Company a Great
Place to Work by John Putzier. Out-of-the-box ideas divided up
into sections on creative thinking and problem solving,
recruitment, retention, culture change, incentives and training,
development and sales. Buy@Fishpond
Just Rewards: Reward Your Staff and Reap the Benefits
by Jamelle Wells is an Australian book of ideas, similar to Get
Weird without being quite so, well, weird. Buy@Fishpond
The Great Game of Business by Jack Stack. One hundred
people will always beat one. This simple idea led Jack Stack to
build a business where everyone knows how the business works - and
has a stake in the outcome. Buy@Fishpond
Websites
Department of Labour
Work-Life Balance Project: A wealth of research and how-to
guides on work/life balance.
Employee
Engagement: An in-depth look at what makes for an engaging
place to work
Thiagi: Abundant resources
on training that's "faster, cheaper and better". Includes a free
newsletter and tons of articles on how to design games that get
people learning
Businessballs: A
collection of free ideas and resources for managers.
Podcasts
The Engaging Brand
Podcast: Inspiring interviews with global thinkers about how to
engage people at work
The Knowledge Gym
Podcast Includes Mike Doughty's interview with Avril Henry on
winning the war for talent.
Of course, it also helps if training is presented in a fun and
genuinely interactive way. Drama, storytelling and gameplay are
finding their way into the workplace.
London-based consultants Edward Harbour and Jill Connock advise
setting clear goals and objectives for training. For instance, are
you assessing skills or developing them? Is everyone getting the
same difficulty level, or do some need a higher level than
others?
Storytelling is a tool that has only recently been recognised as
a training device. Managers demand data, but often leave much of it
unread. The same thing happens to new employees confronted with raw
data - it's hard to remember, and has no context to apply.
On the other hand, stories mirror how our brains have learned
and remembered information from childhood. Stories also spark
change, as shown by the case studies in Wake Me When The Data Is
Over, a book of stories about storytelling in the workplace.
One case study describes Gen-i's transformation from a
standalone business to become part of the Telecom stable.
Storytelling was a key ingredient introduced by Wellington-based
consultant Mary-Alice Arthur in creating a shared vision of what
the new organisation would look like.
Games can go beyond fun to engage trainees in activities that
help them explore concepts, master skills and examine personal
paradigms, according to Thiagi, a company that designs games for
organisational learning. Thiagi recommends co-designing games with
participants, not just because it saves time but also because it
helps people learn better.
Games can be used to teach any aspect of the business, including
business itself. Jack Stack, author of The Great Game of The
Business, turned profit and loss statements into a game in
which every employee had a stake. His company began at ten cents
per share in 1980 and within five years each share was worth $13.
Stack attributes the company's ongoing success - and steady stream
of willing recruits - to his employees' willingness to learn the
rules, master the fundamentals and play as a team.
"In a worldwide study, just 21 percent of employees were freely
giving their time, energy, creativity and knowledge to their work.
That's a disturbingly small number"
Speaker and author Avril Henry advises organisations to invest
in training and development for every person in the organisation.
"The only competitive advantage we have in the future will lie in
the quality of our people," she said in a recent Knowledge Gym
podcast.
According to Henry, it's particularly important to develop
coaching and mentoring skills in managers, team leaders and
supervisors. "These aren't skills you acquire overnight through
your pillow," she says. "People have to be trained in how to coach
and mentor."
A workplace that pays more attention to coaching, mentoring,
training and development could bridge what HR consultancy Towers
Perrin calls the 'engagement gap'. In a worldwide study, just 21
percent of employees were freely giving their time, energy,
creativity and knowledge to their work. As Towers Perrin managing
director Julie Gebauer says: "That's a disturbingly small number
when you think about the impact people have on a business and its
customers."
The study also showed that employees are eager to invest more of
themselves to help the company succeed, if they can envisage a
personal return on investment. That return takes the shape of
things like challenging work, opportunities to grow and learn,
feeling proud to work for a socially responsible organisation, and
the opportunity to make a real contribution.
It turns out that even in the biggest organisation, people want
to know that what they do matters.
Keep up the churn
Is it really so important for staff to stay at their
jobs?
Staff turnover is a mixed bag in the creative industries. The
national average, according to Statistics NZ's Linked
Employer-Employee Data report for the June 2006 quarter, is 17.6
percent.
In publishing and recorded media, where you might expect a
fairly high rate of turnover, it's only 14.4 percent.
Scientific research has a very low turnover of 10.6 percent,
perhaps because research can never be done in a hurry.
Marketing and business management services, on the other hand,
have a turnover of 18 percent, while motion picture, radio and
television services - areas dominated by contractors, freelancers
and casual work - have a predictably high turnover rate of 18.8
percent.
Finally, libraries, museums and the arts have a turnover of 16.3
percent.
IBM's Global Human Capital Study 2008 reports
increasing rates of turnover during the last two years, attributing
them to globalisation, changing workforce demographics and shifting
generational attitudes.
Traditionally high turnover is considered unfavourable and a
factor that the HR industry tries to minimise. But particularly for
large companies, it may be better to optimise, rather than
minimise, turnover rate. At IndyMac Bank in California, carefully
prepared statistical models show management where savings in
efficiency and productivity cancel out the costs of turnover of
underperforming staff.
The bank's former vice president for performance management,
accountability and compensation, Jeff Higgins, says in a report on
Workforce.com that it's very hard to find any report that shows the
financial benefits of turnover, even though the benefits are
clearly there. With a turnover rate five to ten points above
industry benchmarks, the bank should have been dying a slow death.
Instead, it reported 23 percent earnings growth in 2004.
In the bank's experience, turnover is generally healthy among
entry-level underperformers, but it starts getting expensive at
executive level. The company calculates the financial threshold by
taking into account the performance level and the compensation
level.
Turnover is an issue the managers of the future may not have to
think about too much, particularly in the freelance-intensive
creative industries. In the freelance world, turnover is a non
sequitur - an independent, self-directed worker will stay at
the job for as long as it works for them, and their client. Maybe
that's a good mindset for employees as well.
The money or the bag
Cash is great, but an interesting job is workplace
gold
It's not all about the money. Really. That's what most of the
research - as well as psychology - tells us.
In 1999, researcher Kenneth Kovach compared the job priorities
of employees with those of employers. The study asked 1,000
employees and 100 employers to list the things they felt would
motivate workers. There was no overlap; employers believed good
wages and job security would be top-of-mind, but employees valued
interesting work and feeling appreciated and involved in the
business above the more tangible rewards.
Kovach's findings fit in with what psychologists know about
human nature. Maslow's Hierarchy of Needs theory identifies a
search for meaning and significance as a powerful human motivator.
He theorised that once we've dealt with the basics of life and
personal safety, our deeper desires kick in, such as the need to
belong, to be valued and for self-actualisation.
In a strange Stateside twist, 2007 research from the Society for
Human Resource Management's Job Satisfaction Survey 2007
shows employees are looking mainly for money and benefits and then
job security, before moving on to lesser concerns like work/life
balance and communication between employees and senior management.
Perhaps it's an American thing, or perhaps it's a reflection of
growing unease about job security in large corporates. But even if
there is a temporary swing back towards cold, hard cash in an era
of instability, smart organisations will make sure the deeper, more
enduring needs are met.
In January 2006, local recruitment company Hays surveyed New
Zealanders about the factors that influence their choice of
companies to work for. Their top three results were reputation,
professional development and training, and career opportunities. It
also found that 84 percent of employees would turn down a
higher-paying offer from a potential employer with a bad
reputation
